Showing posts with label operations. Show all posts
Showing posts with label operations. Show all posts

Sunday, February 1, 2015

More Operations

A couple of days after last weekend's shakedown op session on my layout, Dan Mackey sent out a text announcing a trial run on his huge, still under-construction WC layout. I snapped up the invite and planned for a fun evening with a group of like-minded model railroaders. 

I showed up last night to join an enthusiastic group looking forward to giving what Dan has built so far a good workout. Although I would estimate that much less than one quarter of the track is laid (probably safe to say less than 10%), there was plenty to keep four or five operators busy. One thing this tells me is that Dan is building a railroad that will accomodate lots of operators once it is complete. 

One of the locations Dan has been working on is the trackage for the Biron paper mill, seen in the photo below. Matt and Don are working the mill with a GP30, lining up a train for me to pick up after I drop another cut for them to sort and deliver.
My power set for the evening, as I lugged cars back and forth between Stevens Point and Wisconsin Rapids, was this stellar set of high-hood SD24's. While in real life, these units were not popular with all those asked to operate them (as I learned in exquisite detail from Kent Rengo-I got the impression they pulled like Yugos and smoked like Alcos), in Dan's model world they are great pullers in the hands of the right engineer (namely, me). At least until you try to bring 28 or so cars up the helix with them, at which point you will stall, end up doubling the hill, and clog up the mainline for an hour or so to the consternation of the Trainmaster. Live and learn, is one of the adages I live by. Although you wouldn't know it by the stupid expression on my face.
 Speaking of the Trainmaster, here he is. Most likely he is dreaming up some near-impossible mission for the haggard crews to carry out. Something like requiring us to swap ends on a long train, while making sure the tank cars meet all hazmat rules, but without providing a runaround track. Whatever the latest "Mission, Impossible" is, it's guaranteed to make your head hurt.
 Kent and I chatted about train length while I ran my final train down the helix. One nice thing about a helix-it gives you a moment to think as the train winds its way up or down. In my limited operations experience, any free time you can devote to thinking and planning on how you will get your work done, safely and efficiently, is precious. I don't do a good enough job using my thinking time, which can result in embarrassing events like when I ran through a switch that was lined wrong and shorted out half the railroad last night. Events like that will earn you a nickname. They should inspire a motto as well, something like "Slow down and double check the switch."
After the work was done, Dan sat us down to pick our brains about the layout and any suggested changes. The session really showed how his construction techniques result in a dependable and smoothly operating layout. Unlike my session last week, derailments were rare as hen's teeth. Everyone had a good time, although there was a moment when the lack of a runaround track did result in raised hackles, but with some professional railroading advice, we managed to work through it. 
I'm looking forward to doing it again. When this layout is done, Dan will have to bus in people to keep it all operating. It's gonna be a sight to see, that's for sure!

Saturday, January 24, 2015

Operations!

There are a great many enjoyable aspects to model railroading. As you know if you are a long time reader of look4trains, creating new things from scraps has always been one of my favorites. Another thing I've always enjoyed is imagining how the minature world I'm constructing would fit into the larger transportation system. 

There comes a time, though, when making new things and watching trains run make you hungry for more. In my case, I've long wanted to see if what I imagine would work. The only way to test this case is to put the railroad through its paces, which requires people. I've had a taste of operations, as it's known, on Phil Keppers large NP layout here in Duluth. And I liked it. Quite a lot. So much, in fact, that I wanted to do it on my layout as well. So it came to pass that I invited a group of modelers over this Saturday afternoon. Here's half the group that attended, mostly engaged in observing professional railroader Kent Rengo as his train heads back to the yard after working the cement plant, paper mill, and lumber siding. 
Here's a shot of the power on Kent's train as it approacheds the helix that will take it down to the staging level.
Across the room, it appears a job briefing is underway as Scott Carney and Dan Mackey confer over the safe way to the get the work done. Now Dan isn't sitting down on the job, rather, his Soo Line transfer job is dropping cars at the lower level staging yard and the office chair gives a better view of the work.
Finally, in a scene that might be common to all model railroad operating sessions, at one time or another there is a traffic jam. This time it's Kent in the hot seat, as he switches out the cars his train just brought down the helix. Scott is working the paper mill switch job, while Dan's Soo power is running light back to the Soo yard in the other room. Henry Carney is just visible behind his dad, and waits for Dan to pass so he can use the main to run around his grain train before shoving it into the Rengo Storage tracks. It's a busy spot, working as designed. Luckily I left some room for people when I designed the layout. Probably one of the only things I did right.
In all, we ran 5 trains, including the Paper Mill turn, Soo Line Elevator Job, Soo Transfer, Grain Unit Train to Rengo Storage, and the Paper Mill switch job. It was enough to keep us entertained, if not continuously busy, for a couple of hours. Just right.

The morning was a madhouse as I ran around trying to make last minute changes to switchlists, yard trackage, worked at cleaning track, arranging cars, etc. One of my takeaways is that good preparation will be rewarded with smoother operation. A second learning is that operating sessions will test your track work and rolling stock. Murphy's Law is in full force, and if you think something may cause a derailment, you pretty much bet it will. More than likely, you will come away from the session with a punchlist of required repairs as long as your arm. But that's OK. Continuous improvement is how we get better.

So even with some hiccups, it was great fun. As someone said in the post-session discussion, the cars got where they belong, and no one got hurt. That's a success. Thanks to all who participated. Hope to get some of the glitches fixed and try it again soon. 

Wednesday, March 13, 2013

Let's Go Railroading!

I'm going to guess that nearly all model railroaders, when they are starting out, are fascinated by the sight of trains going round and round. That was and continues to be true for me. There's a problem, though-no matter how much space we have, it's not enough. In a matter of a very few minutes (for most of us) or maybe half an hour (for the very lucky few with access to a huge layout) we will be right back where we started. And it seems that with each successive revolution, a little of the magic slips away.

Faced as I was with the prospect of less space for a railroad than I previously had, thoughts turned to ways to make that space do more-visions of peninsulas and multi-deck layouts danced in my head. I went so far as building a helix, as much to prove to myself I could do at as because I had a fully developed idea of how it would be used. That desire to solve the helix problem illustrates my relationship with model railroading in a microcosm. I absolutely LOVE the problem-solving aspect of the hobby. Faced with how I was going to move trains from one level to the next, I couldn't stop myself from diving right in to helix construction, because the opportunity to "figger out how to do it" was so attractive.

I remember feeling the same way the first time I installed a hard-wired DCC decoder, or an LED headlight, or during my initial track ballasting attempts. I've spent many, many joy-filled hours figuring out what works for me when it comes to painting backdrops. I've loved puzzling out how to build a functional drop bridge for entering the layout room or testing various designs for manual turnout controls. Just the feel of a garage sale sign and the smell of MEK brings a smile to my face. The problems and their solutions-MY solutions-are the attraction for me.

So I needed to come up with a way to create more problems for myself. I've always thought that the next step for me was to figure out how to make my layout operated like a railroad in minuature, rather than a toy train. My opinion is that even the finest looking and operating equipment is missing something if it doesn't have some imaginary work to do. The roadblock has always been finding a way to generate the work randomly, yet retain some semblance of reality and logic as the work is performed.

I am happy to announce that I may just have finally figured that out.

I don't believe I will ever again HAVE to watch trains run around in circles. My tiny trains now have a purpose-they move imaginary freight over an HO Scale transportation system according to directions received from a virtual traffic department in a way that makes as much sense as anything I can imagine.

The Twin Ports Terminal Railway has implemented a new, computerized, state-of-the-art freight car forwarding system known in the industry as JMRI Operations. This digital workhorse helped me with the process of defining the locations served by my railroad, entering information on the rolling stock into a database, configuring routes that serve the various locations defined earlier, and finally, creating trains that follow these routes as required to provide the service needed in my 1/87th scale world. When I want work to do on my railroad, all that is required is to open up the "Trains" screen in JMRI Operations, pick which train will be run, click on the "Build" button, and print out a manifest I will use to move the proper cars to the locations they are needed by my industries.

With the train manifest in hand, it's up to me to pick up the power, figure out the best way to assemble my train to perform the required tasks, and move the cars across the railroad. Every car that will be moved is identified, with it's current location and intended destination shown. The proper types of cars are directed only to tracks where they should show up-grain cars to the elevator tracks, for example, and boxcars to the Can track, where canned dog food is loaded. Since the cans are heavier than the bags we also make at my dog food plant, Hi-cube cars are only loaded on the bag track. The program handles that, helping me to maintain that thin veil of realism that I have long been searching for when playing in the train room.

Sometimes, the work is complex and time consuming. Other times, it is easier and faster. Funny thing, it seems to me real life is like that too. The variety is a good thing, in my mind. If I was moving 2 boxcars and 3 grain hoppers every job, that would get boring, but it's almost part of the fun waiting to see what your work for the day is like.

And one more thing. My current layout is shown below. (Click on the image for a better view)

 
It's tiny, compared to my last layout, and even compared to what I have the space for now. But it's the most fun I have ever had operating. Last night I had to pick up two cars from the plant and exchange them for three cars on Tuffys Siding. By the time I got the three cars spotted in the plant, I had killed well over half an hour. That's to move a grand total of 5 railroad cars a cumulative distance of probably 30 feet. Of course, I had to shift around a few cars that were in the way in the process and place them back where they were needed. I also had to run around some of the cars to get on the proper end of them. It was a lot of work, and a lot of fun. After that was done, I got to run a Transfer job between the Duluth yard and Tuffys Siding, to pick up the cars from Tuffys and drop off a few for the next Plant Switcher.
 
I'm still inspired to build, but for a different reason that before. I want to share the fun with other model railroaders. Now I have a long term goal-get proficient enough at this that I can hold operating sessions that will allow others to participate as well.
 
I intend to make a series of posts over the next few weeks that share some of what I have learned about JMRI Operations. If anyone who has experience stumbles across this, please feel free to chime in in the comment section.